Wendy and Brenda and Shonda

filmstrip.jpgDigital Storytelling

Digital storytelling provides students with the opportunity to showcase their creative talents --- and it allows you to teach information literacy skills, reading, writing, and a whole host of subject-related skills in the process. Want to get started?



Presentation Slides


Ways to Use Digital Storytelling in the Library and the Classroom




  • At the elementary level, digital storytelling can also be a great tool for reading. Here's an example:
    Truman the Dog
  • Create an Internet Reading Corner using your own digital stories via VoiceThread
  • Share a digital story during Storytime. Here's an example: Mrs. Wishy Washy
  • Promote your library by creating a short video using Animoto. Here's The CML Experience video.
  • Connect with distant schools to create a Progressive Story.
  • Ideas for using VoiceThread in the Classroom

  • At the middle and high school level, create interest in books by developing a Book Trailer using one of the Web 2.0 programs. Here's an example of How to Create a Book Trailer done by Naomi Bates of Northwest ISD in Texas. Naomi's blog also provides some great ideas and links to her fantastic booktrailers.
  • Follow directions for Creating a Book Trailer with your high school students.
  • Use comic book conventions to retell or expand upon other texts. Image tools like FotoFlexer allow students to use effects to manipulate digital photographs for a range of storytelling effects.
  • Students can use digital storytelling tools to showcase an "exquisite corpse" of images or "found documentaries" with video elements.
  • Students can create surprisingly subtle animations using presentation software, like this example from Kathy Schrock .




STORYBOARDING
Using Storyboard Templates in Google Docs

Storyboard template in Google Docs from Daniel Rezac


OTHER STORYBOARD RESOURCES


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IMAGE RESOURCES
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AUDIO RESOURCES



SCREENCASTING/MACHINIMA
What is machinima?

Machinima can be produced in a couple of ways. It can be script-driven, whereas the cameras, characters, effects etc. are scripted for playback in real-time. While similar to animation, the scripting is driven by events rather than keyframes. It can also be recorded in real-time within the virtual environment, much like filmmaking (the majority of game-specific Machinima pieces are produced in this fashion). (from Machinima FAQ)




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PUTTING IT ALL TOGETHER - WEB 2.0 TOOLS

  • ANIMOTO for EDUCATION - music video type product that allows users to upload still and moving images to create a story, music is provided at the site
    • Kindergarten example for choosing a research topic

  • GOANIMATE- create fun animated cartoon
  • PREZI - a zooming presentation tool that can be used to create a nonlinear type of story
  • VOICETHREAD - a tool that allows stills, video and collaborative conversation
  • XTRANORMAL - create an animated movie by typing text
  • OURSTORY.com -- save stories, photos, and videos on a collaborative timeline

MPj04310110000%5B1%5D.jpg DIGITAL STORYTELLING TOOLS AND RESOURCES


DIGITAL STORYTELLING EDUCATION PROGRAMS



SOFTWARE AND TUTORIALS

Pinnacle Studio DV








storyteller.jpgCREATING DIGITAL BOOKS WITH STUDENTS -- IDEAS



  • Animoto
    http://animoto.com
    Upload your own images. Add music or voice. Animoto now has a text option. Animoto has limited controls for a student who wants to tell his story but it is a lot of fun to use with photos/text/music. There are educational terms available. Here's an example of an animated Animoto with limited text http://animoto.com/play/vamFQrga6hlB1R3SjgaQ1A

  • Comic Solutions
    http://comiqs.com/
    http://www.toondoo.com
    In ToonDoo, for example, you can upload your own images and enhance those with various graphics that are provided. You can create a library of Toons that can be turned into a Toonbook. No audio. Fun.



  • Mixbook
    http://www.mixbook.com/
    Mixbook.comallows you to create photo books. Mixbooks can be shared online or as printed books. New – add your own stickers for a scrapbook effect. It costs to print a book.




  • CAST UDL Book Builder
    http://bookbuilder.cast.org/
    Create digital books that support needs of diverse learners. Upload images and audio files to create the digital stories. The site has a build in text reader. There are "coaches" that can be set to help guide the students through the readings and comprehension. This site also has a collection of digital books.



THIS AIN'T YOUR GRANDMA'S SCRAPBOOK: CREATING DIGITAL SCRAPBOOKS
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EDUCATIONAL STANDARDS RELATED TO DIGITAL STORYTELLING



National Education Technology Standards (NETS) for Students --- just what should students know? Here are the standards!
NETS Implimentation Wiki -- lots of great ideas for implimenting technology into the curriculum.
NCTE: 21st Century Literacies --- new literacy standards from the National Council for Teachers of English





JOURNALS AND BOOKS

  • It's Elementary! Integrating Technology in the Primary Grades by Boni Hamilton. Eugene, Oregon: International Society for Technology in Education, 2007.
  • E-Teaching: Creating Web Sites and Student Web Portfolios Using Microsoft PowerPoint by Jay D'Ambrosio. Worthington, Ohio: Linworth Publishing, 2003.
  • Digital Cameras in the Classroom by Mary Ploski Seamon and Eric J. Levitte. Worthington, Ohio: Linworth Publishing, 2003.
  • Digital Storytelling: Creating an eStory by Dusti D. and Deanne K. Howell. Worthington, Ohio: Linworth Publishing, 2003.
  • Technology Projects for Library Media Specialists and Teachers by Patricia Ross Conover. Worthington, Ohio, Linworth Publishing, 2007.
  • A Teacher's Guide to Using Technology in the Classroom, Second Edition by Karen S. Ivers. Westport, Connecticut: Libraries Unlimited, 2009.
  • Teaching with Digital Images by Glen Bull and Lynn Bell. Eugene, Oregon: International Society for Technology in Education, 2005.
  • Tech-Savvy Booktalker: A Guide for 21st-Century Educators by Nancy J. Keane and Terence W. Cavanaugh. Westport, Connecticut: Libraries Unlimited, 2009.
  • DigitTales: The Art of Telling Digital Stories by Bernajean Porter. Sedalia, CO: Storykeepers. 2004.
  • Digital Storytelling in Practice by Kelly Czarnecki. ALA TechSource. 2009


  • Mullen, R., & Wedwick, L. (2008). Avoiding the Digital Abyss: Getting Started in the Classroom with YouTube, Digital Stories, and Blogs. Clearing House, 82(2), 66-69.
  • Brisco, Shonda. (2008). Using Photo Story. Library Sparks.
  • Karre, M., & Mandell, P. (2005). BrainGlow: Ideas and Tools for Digital Storytelling. School Library Journal, 51(8), 70.
  • More, C. (2008). Digital Stories Targeting Social Skills for Children With Disabilities: Multidimensional Learning. Intervention in School & Clinic, 43 (3), 168-177.
  • Banaszewski, T. (2002). Digital Storytelling Finds Its Place in the Classroom. Multimedia Schools, 9 (1), 32.
  • Adamson, P., Adamson, B., Clausen-Grace, N., Eames, A., Einarson, C., Goff, J., et al. (2008). Digital Storytelling in the Classroom: New Media Pathways to Literacy, Learning, and Creativity. School Library Journal, 5478.
  • Iacchia, F. (2005). Digital Storytelling. Teaching Pre K-8, 35 (6), 52-53.
  • Joseph, L. (2006). Digital Storytelling. MultiMedia & Internet@Schools, 13 (4), 13-16.
  • Sadik, A. (2008). Digital storytelling: a meaningful technology-integrated approach for engaged student learning. Educational Technology Research & Development, 56 (4), 487-506.
  • Robin, B. (2008). Digital Storytelling: A Powerful Technology Tool for the 21st Century Classroom. Theory into Practice, 47 (3), 220-228. (2007).
  • Educational Uses of Digital Storytelling. School Library Journal, 53, 81.
  • Loertscher, D. (2007). Hear ye! Leaders of the 21st century. Teacher Librarian, 35 (2), 44.
  • Demski, J. (2009). Mastering Digital Media. T H E Journal, 36 (4), 19.
  • Bolch, M. (2008). Show and Tell. T H E Journal, 35 (5), 28-30.
  • Maier, R., & Fisher, M. (2006). Strategies for Digital Storytelling VIA Tabletop Video: Building Decision Making Skills in Middle School Students in Marginalized Communities. Journal of Educational Technology Systems, 35 (2), 175-192.
  • Ohler, J. (2005). The World of Digital Storytelling. Educational Leadership, 63 (4), 44-47.
  • Howell, D., & Howell, D. (2003). What's Your Digital Story?. Library Media Connection, 22 (2), 40.



ONLINE RESOURCES





GOING FURTHER WITH STORYTELLING